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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::ProcessWatcher, including all inherited members.
| GetCommunicator() (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | |
| GetCommunicatorForChildProcess(ProcessCommunicationType communicationType) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | static |
| IsProcessRunning(AZ::u32 *outExitCode=nullptr) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | |
| LaunchProcess(const ProcessLauncher::ProcessLaunchInfo &processLaunchInfo, ProcessCommunicationType communicationType) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | static |
| LaunchProcessAndRetrieveOutput(const ProcessLauncher::ProcessLaunchInfo &processLaunchInfo, ProcessCommunicationType communicationType, AzFramework::ProcessOutput &outProcessOutput) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | static |
| SpawnProcess(const ProcessLauncher::ProcessLaunchInfo &processLaunchInfo, ProcessCommunicationType communicationType) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | protected |
| TerminateProcess(AZ::u32 exitCode) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | |
| WaitForProcessToExit(AZ::u32 waitTimeInSeconds, AZ::u32 *outExitCode=nullptr) (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | |
| ~ProcessWatcher() (defined in AzFramework::ProcessWatcher) | AzFramework::ProcessWatcher | virtual |
1.8.17