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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::OctreeNode, including all inherited members.
| Enumerate(const AZ::Aabb &aabb, const IVisibilityScene::EnumerateCallback &callback) const | AzFramework::OctreeNode | |
| Enumerate(const AZ::Sphere &sphere, const IVisibilityScene::EnumerateCallback &callback) const (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | |
| Enumerate(const AZ::Frustum &frustum, const IVisibilityScene::EnumerateCallback &callback) const (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | |
| EnumerateNoCull(const IVisibilityScene::EnumerateCallback &callback) const | AzFramework::OctreeNode | |
| GetChildren() const | AzFramework::OctreeNode | |
| GetEntries() const | AzFramework::OctreeNode | |
| Insert(OctreeScene &octreeScene, VisibilityEntry *entry) | AzFramework::OctreeNode | |
| IsLeaf() const | AzFramework::OctreeNode | |
| OctreeNode()=default (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | |
| OctreeNode(const AZ::Aabb &bounds) (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | explicit |
| OctreeNode(OctreeNode &&rhs) (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | |
| operator=(OctreeNode &&rhs) (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | |
| Remove(OctreeScene &octreeScene, VisibilityEntry *entry) | AzFramework::OctreeNode | |
| Update(OctreeScene &octreeScene, VisibilityEntry *entry) | AzFramework::OctreeNode | |
| ~OctreeNode()=default (defined in AzFramework::OctreeNode) | AzFramework::OctreeNode | virtual |
1.8.17