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Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZStd::variant< Types >, including all inherited members.
| emplace(Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| emplace(std::initializer_list< U > il, Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| emplace(Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| emplace(std::initializer_list< U > il, Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| index() const | AZStd::variant< Types > | inline |
| operator=(const variant &)=default (defined in AZStd::variant< Types >) | AZStd::variant< Types > | |
| operator=(variant &&)=default (defined in AZStd::variant< Types >) | AZStd::variant< Types > | |
| operator=(T &&arg) -> variant & (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| swap(variant &other) | AZStd::variant< Types > | inline |
| valueless_by_exception() const | AZStd::variant< Types > | inline |
| variant() (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| variant(const variant &)=default (defined in AZStd::variant< Types >) | AZStd::variant< Types > | |
| variant(variant &&)=default (defined in AZStd::variant< Types >) | AZStd::variant< Types > | |
| variant(T &&arg) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inline |
| variant(in_place_type_t< T >, Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inlineexplicit |
| variant(in_place_type_t< T >, std::initializer_list< U > il, Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inlineexplicit |
| variant(in_place_index_t< Index >, Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inlineexplicit |
| variant(in_place_index_t< Index >, std::initializer_list< U > il, Args &&... args) (defined in AZStd::variant< Types >) | AZStd::variant< Types > | inlineexplicit |
| variant_detail::get_alternative::variant (defined in AZStd::variant< Types >) | AZStd::variant< Types > | friend |
| variant_detail::visitor::variant (defined in AZStd::variant< Types >) | AZStd::variant< Types > | friend |
| ~variant()=default (defined in AZStd::variant< Types >) | AZStd::variant< Types > |
1.8.17