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Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZStd::any, including all inherited members.
| Action enum name (defined in AZStd::any) | AZStd::any | |
| any(allocator alloc=allocator("AZStd::any")) | AZStd::any | inline |
| any(const any &val) | AZStd::any | inline |
| any(any &&val) | AZStd::any | inline |
| any(const void *pointer, const type_info &typeInfo) | AZStd::any | inline |
| any(transfer_ownership_t, void *pointer, const type_info &typeInfo) | AZStd::any | inline |
| any(const type_info &typeInfo, in_place_type_t< ValueType >, Args &&... args) | AZStd::any | inline |
| any(const type_info &typeInfo, in_place_type_t< ValueType >, AZStd::initializer_list< U > il, Args &&... args) | AZStd::any | inline |
| any(ValueType &&val, allocator alloc=allocator("AZStd::any")) | AZStd::any | inlineexplicit |
| any(in_place_type_t< ValueType >, Args &&... args) | AZStd::any | inlineexplicit |
| any(in_place_type_t< ValueType >, AZStd::initializer_list< U > il, Args &&... args) | AZStd::any | inlineexplicit |
| any_cast (defined in AZStd::any) | AZStd::any | friend |
| AZ_CLASS_ALLOCATOR(any, AZ::SystemAllocator, 0) (defined in AZStd::any) | AZStd::any | |
| AZ_TYPE_INFO(any, "{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}") (defined in AZStd::any) | AZStd::any | |
| clear() | AZStd::any | inline |
| empty() const | AZStd::any | inline |
| get_type_info() const (defined in AZStd::any) | AZStd::any | inline |
| is() const | AZStd::any | inline |
| m_buffer (defined in AZStd::any) | AZStd::any | |
| m_pointer (defined in AZStd::any) | AZStd::any | |
| operator=(const any &val) | AZStd::any | inline |
| operator=(any &&val) | AZStd::any | inline |
| operator=(ValueType &&val) | AZStd::any | inline |
| swap(any &other) | AZStd::any | inline |
| type() const | AZStd::any | inline |
| type_id typedef | AZStd::any | |
| ~any() | AZStd::any | inline |
1.8.17