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Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Sphere, including all inherited members.
| AZ_TYPE_INFO(Sphere, "{34BB6527-81AE-4854-99ED-D1A319DCD0A9}") (defined in AZ::Sphere) | AZ::Sphere | |
| CreateFromAabb(const Aabb &aabb) (defined in AZ::Sphere) | AZ::Sphere | static |
| CreateUnitSphere() (defined in AZ::Sphere) | AZ::Sphere | static |
| GetCenter() const (defined in AZ::Sphere) | AZ::Sphere | |
| GetRadius() const (defined in AZ::Sphere) | AZ::Sphere | |
| operator!=(const Sphere &rhs) const (defined in AZ::Sphere) | AZ::Sphere | |
| operator=(const Sphere &rhs) (defined in AZ::Sphere) | AZ::Sphere | |
| operator==(const Sphere &rhs) const (defined in AZ::Sphere) | AZ::Sphere | |
| Set(const Sphere &sphere) (defined in AZ::Sphere) | AZ::Sphere | |
| SetCenter(const Vector3 ¢er) (defined in AZ::Sphere) | AZ::Sphere | |
| SetRadius(float radius) (defined in AZ::Sphere) | AZ::Sphere | |
| Sphere()=default (defined in AZ::Sphere) | AZ::Sphere | |
| Sphere(const Vector3 ¢er, float radius) (defined in AZ::Sphere) | AZ::Sphere | explicit |
1.8.17