|
Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for AZ::Obb, including all inherited members.
| AZ_TYPE_INFO(Obb, "{004abd25-cf14-4eb3-bd41-022c247c07fa}") (defined in AZ::Obb) | AZ::Obb | |
| Contains(const Vector3 &point) const | AZ::Obb | |
| CreateFromAabb(const Aabb &aabb) | AZ::Obb | static |
| CreateFromPositionRotationAndHalfLengths(const Vector3 &position, const Quaternion &rotation, const Vector3 &halfLengths) (defined in AZ::Obb) | AZ::Obb | static |
| GetAxis(int32_t index) const (defined in AZ::Obb) | AZ::Obb | |
| GetAxisX() const (defined in AZ::Obb) | AZ::Obb | |
| GetAxisY() const (defined in AZ::Obb) | AZ::Obb | |
| GetAxisZ() const (defined in AZ::Obb) | AZ::Obb | |
| GetDistance(const Vector3 &point) const | AZ::Obb | |
| GetDistanceSq(const Vector3 &point) const | AZ::Obb | |
| GetHalfLength(int32_t index) const (defined in AZ::Obb) | AZ::Obb | |
| GetHalfLengths() const (defined in AZ::Obb) | AZ::Obb | |
| GetHalfLengthX() const (defined in AZ::Obb) | AZ::Obb | |
| GetHalfLengthY() const (defined in AZ::Obb) | AZ::Obb | |
| GetHalfLengthZ() const (defined in AZ::Obb) | AZ::Obb | |
| GetPosition() const (defined in AZ::Obb) | AZ::Obb | |
| GetRotation() const (defined in AZ::Obb) | AZ::Obb | |
| IsFinite() const (defined in AZ::Obb) | AZ::Obb | |
| Obb()=default (defined in AZ::Obb) | AZ::Obb | |
| operator!=(const Obb &rhs) const (defined in AZ::Obb) | AZ::Obb | |
| operator==(const Obb &rhs) const (defined in AZ::Obb) | AZ::Obb | |
| Reflect(ReflectContext *context) | AZ::Obb | static |
| SetHalfLength(int32_t index, float halfLength) (defined in AZ::Obb) | AZ::Obb | |
| SetHalfLengths(const Vector3 &halfLengths) (defined in AZ::Obb) | AZ::Obb | |
| SetHalfLengthX(float halfLength) (defined in AZ::Obb) | AZ::Obb | |
| SetHalfLengthY(float halfLength) (defined in AZ::Obb) | AZ::Obb | |
| SetHalfLengthZ(float halfLength) (defined in AZ::Obb) | AZ::Obb | |
| SetPosition(const Vector3 &position) (defined in AZ::Obb) | AZ::Obb | |
| SetRotation(const Quaternion &rotation) (defined in AZ::Obb) | AZ::Obb |
1.8.17