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Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Name, including all inherited members.
| AZ_CLASS_ALLOCATOR(Name, AZ::SystemAllocator, 0) (defined in AZ::Name) | AZ::Name | |
| AZ_TYPE_INFO(Name, "{3D2B920C-9EFD-40D5-AAE0-DF131C3D4931}") (defined in AZ::Name) | AZ::Name | |
| FromStringLiteral(AZStd::string_view name) | AZ::Name | static |
| GetCStr() const (defined in AZ::Name) | AZ::Name | |
| GetDeferredHead() | AZ::Name | inlinestatic |
| GetHash() const | AZ::Name | inline |
| GetStringView() const | AZ::Name | |
| Hash typedef (defined in AZ::Name) | AZ::Name | |
| IsEmpty() const (defined in AZ::Name) | AZ::Name | |
| Name() (defined in AZ::Name) | AZ::Name | |
| Name(const Name &name) (defined in AZ::Name) | AZ::Name | |
| Name(Name &&name) (defined in AZ::Name) | AZ::Name | |
| Name(AZStd::string_view name) | AZ::Name | explicit |
| Name(Hash hash) | AZ::Name | explicit |
| Name(NameRef name) | AZ::Name | |
| operator!=(const Name &other) const (defined in AZ::Name) | AZ::Name | inline |
| operator!=(const NameRef &other) const (defined in AZ::Name) | AZ::Name | inline |
| operator< (defined in AZ::Name) | AZ::Name | friend |
| operator<= (defined in AZ::Name) | AZ::Name | friend |
| operator=(const Name &) (defined in AZ::Name) | AZ::Name | |
| operator=(Name &&) (defined in AZ::Name) | AZ::Name | |
| operator=(AZStd::string_view name) | AZ::Name | |
| operator==(const Name &other) const (defined in AZ::Name) | AZ::Name | inline |
| operator==(const NameRef &other) const (defined in AZ::Name) | AZ::Name | inline |
| operator> (defined in AZ::Name) | AZ::Name | friend |
| operator>= (defined in AZ::Name) | AZ::Name | friend |
| Reflect(AZ::ReflectContext *context) (defined in AZ::Name) | AZ::Name | static |
| ~Name() (defined in AZ::Name) | AZ::Name |
1.8.17