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Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Crc32, including all inherited members.
| Add(AZStd::string_view view) (defined in AZ::Crc32) | AZ::Crc32 | |
| Add(const void *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
| Add(const uint8_t *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
| Add(const char *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
| Combine(u32 crc, size_t len) (defined in AZ::Crc32) | AZ::Crc32 | protected |
| Crc32() | AZ::Crc32 | inline |
| Crc32(AZ::u32 value) | AZ::Crc32 | inline |
| Crc32(AZStd::string_view view) | AZ::Crc32 | explicit |
| Crc32(const void *data, size_t size, bool forceLowerCase=false) | AZ::Crc32 | |
| Crc32(const uint8_t *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
| Crc32(const char *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
| m_value (defined in AZ::Crc32) | AZ::Crc32 | protected |
| operator u32() const (defined in AZ::Crc32) | AZ::Crc32 | inline |
| operator!() const (defined in AZ::Crc32) | AZ::Crc32 | inline |
| operator!=(Crc32 rhs) const (defined in AZ::Crc32) | AZ::Crc32 | inline |
| operator==(Crc32 rhs) const (defined in AZ::Crc32) | AZ::Crc32 | inline |
| Reflect(AZ::SerializeContext &context) (defined in AZ::Crc32) | AZ::Crc32 | static |
| Set(const void *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | protected |
| Set(const uint8_t *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | protected |
| Set(const char *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | protected |
1.8.17