![]() |
Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for AZ::Component, including all inherited members.
Activate()=0 | AZ::Component | protectedpure virtual |
AZ_RTTI(AZ::Component, "{EDFCB2CF-F75D-43BE-B26B-F35821B29247}") | AZ::Component | |
Component() | AZ::Component | |
Deactivate()=0 | AZ::Component | protectedpure virtual |
Entity (defined in AZ::Component) | AZ::Component | friend |
GetConfiguration(AZ::ComponentConfig &outConfig) const | AZ::Component | |
GetEntity() const | AZ::Component | inline |
GetEntityId() const | AZ::Component | |
GetId() const | AZ::Component | inline |
GetNamedEntityId() const | AZ::Component | |
GetUnderlyingComponentType() const | AZ::Component | inlinevirtual |
Init() | AZ::Component | inlineprotectedvirtual |
m_entity | AZ::Component | protected |
m_id | AZ::Component | protected |
ReadInConfig(const ComponentConfig *baseConfig) | AZ::Component | protectedvirtual |
SetConfiguration(const AZ::ComponentConfig &config) | AZ::Component | |
SetEntity(Entity *entity) | AZ::Component | protected |
SetId(const ComponentId &id) | AZ::Component | inline |
ValidateComponentRequirements(const ImmutableEntityVector &, const AZStd::unordered_set< AZ::Crc32 > &) const | AZ::Component | inlinevirtual |
WriteOutConfig(ComponentConfig *outBaseConfig) const | AZ::Component | protectedvirtual |
~Component() | AZ::Component | virtual |