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Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Component, including all inherited members.
| Activate()=0 | AZ::Component | protectedpure virtual |
| AZ_RTTI(AZ::Component, "{EDFCB2CF-F75D-43BE-B26B-F35821B29247}") | AZ::Component | |
| Component() | AZ::Component | |
| Deactivate()=0 | AZ::Component | protectedpure virtual |
| Entity (defined in AZ::Component) | AZ::Component | friend |
| GetConfiguration(AZ::ComponentConfig &outConfig) const | AZ::Component | |
| GetEntity() const | AZ::Component | inline |
| GetEntityId() const | AZ::Component | |
| GetId() const | AZ::Component | inline |
| GetNamedEntityId() const | AZ::Component | |
| GetUnderlyingComponentType() const | AZ::Component | inlinevirtual |
| Init() | AZ::Component | inlineprotectedvirtual |
| m_entity | AZ::Component | protected |
| m_id | AZ::Component | protected |
| ReadInConfig(const ComponentConfig *baseConfig) | AZ::Component | protectedvirtual |
| SetConfiguration(const AZ::ComponentConfig &config) | AZ::Component | |
| SetEntity(Entity *entity) | AZ::Component | protected |
| SetId(const ComponentId &id) | AZ::Component | inline |
| ValidateComponentRequirements(const ImmutableEntityVector &, const AZStd::unordered_set< AZ::Crc32 > &) const | AZ::Component | inlinevirtual |
| WriteOutConfig(ComponentConfig *outBaseConfig) const | AZ::Component | protectedvirtual |
| ~Component() | AZ::Component | virtual |
1.8.17