Open 3D Engine AzCore API Reference  2205.0
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Classes | Namespaces | Typedefs | Enumerations
TickBus.h File Reference
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/std/chrono/chrono.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/Script/ScriptTimePoint.h>

Classes

class  AZ::TickEvents
 
struct  AZ::TickEvents::BusHandlerOrderCompare
 
class  AZ::TickRequests
 
class  AZ::SystemTickEvents
 

Namespaces

 AZ
 Reopen namespace to define DataPatch class.
 

Typedefs

typedef AZ::EBus< TickEvents > AZ::TickBus
 
typedef AZ::EBus< TickRequests > AZ::TickRequestBus
 
using AZ::SystemTickBus = AZ::EBus< SystemTickEvents >
 

Enumerations

enum  AZ::ComponentTickBus {
  AZ::TICK_FIRST = 0, AZ::TICK_PLACEMENT = 50, AZ::TICK_INPUT = 75, AZ::TICK_GAME = 80,
  AZ::TICK_ANIMATION = 100, AZ::TICK_PHYSICS_SYSTEM = 200, AZ::TICK_PHYSICS = TICK_PHYSICS_SYSTEM + 1, AZ::TICK_ATTACHMENT = 500,
  AZ::TICK_PRE_RENDER = 750, AZ::TICK_DEFAULT = 1000, AZ::TICK_UI = 2000, AZ::TICK_LAST = 100000
}
 

Detailed Description

Header file for buses that dispatch tick notification events
and receive tick-related requests. A tick is a unit of time generated by the application.