![]() |
Open 3D Engine AzCore API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/std/chrono/chrono.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/Script/ScriptTimePoint.h>
Classes | |
class | AZ::TickEvents |
struct | AZ::TickEvents::BusHandlerOrderCompare |
class | AZ::TickRequests |
class | AZ::SystemTickEvents |
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
Typedefs | |
typedef AZ::EBus< TickEvents > | AZ::TickBus |
typedef AZ::EBus< TickRequests > | AZ::TickRequestBus |
using | AZ::SystemTickBus = AZ::EBus< SystemTickEvents > |
Enumerations | |
enum | AZ::ComponentTickBus { AZ::TICK_FIRST = 0, AZ::TICK_PLACEMENT = 50, AZ::TICK_INPUT = 75, AZ::TICK_GAME = 80, AZ::TICK_ANIMATION = 100, AZ::TICK_PHYSICS_SYSTEM = 200, AZ::TICK_PHYSICS = TICK_PHYSICS_SYSTEM + 1, AZ::TICK_ATTACHMENT = 500, AZ::TICK_PRE_RENDER = 750, AZ::TICK_DEFAULT = 1000, AZ::TICK_UI = 2000, AZ::TICK_LAST = 100000 } |
Header file for buses that dispatch tick notification events
and receive tick-related requests. A tick is a unit of time generated by the application.